Tuesday, June 11, 2013

ED 505 Digital Citizenship


Digital Citizenship

ED 505

Digital Citizenship through Integrating Technology in Education

Teachers are using more technology in their teaching practice and should not assume that students know how to use technology responsibly because they know how to use technology. Teachers should provide active direction to students. According to Roblyer & Doering (2012), Material that has no innate structure such as simulations and problem-solving software, integration strategies is very structured, providing a step-by-step sequence of learning activities matched to specific performance objectives.” (p.40)

Schools should prepare students for a digital world, help students understand that digital technology makes them better citizens of the world. According to Roblyer & Doering (2012), “The history of educational technology teaches us the importance of the “Why use technology?” question. Also, two current conditions in education and society make it essential that teachers and schools are able to state a clear and compelling case for using technology in education. Both these conditions relate to the expense of using technology.” (p. 23) 

Visit the website below on information about Digital Citizenship


 Digital Citizenship through Instructional Software

 Students interact with music, movies, software, and other digital content every day. Do they understand the rules that dictate the ethical use of these digital files, and do they understand why these issues are relevant? According to Roblyer & Doering (2012), “Games may be inappropriate for children if they are not designed with a respectful outlook. For instance, games that call for violence or combat require careful screening, not only to avoid students’ modeling this behavior, but also because girls often perceive the attraction of these activities differently than boys do. In addition, games may present females and various ethnic and cultural groups in stereotypical roles.” (p. 96)

Digital Citizenship for Hypermedia and Multimedia

Multimedia means multiple media that can be graphics, photographs, sound, motion video, animation, and text items. Hypermedia refers to linked media information can be gathered from around the world through hypertext links.

Often teachers require the use of authoring programs such as, website-creation programs, the Adobe Creative Suite or Microsoft Expressions Studio, storybook, and videos. These programs make learning both real and important for students this allows them to have a choice in their learning plans.  At all cost students should protect their reputation by self-reflecting before they reveal themselves when using hypermedia and multimedia because nothing is private. Anything student’s said or do can be copied, pasted, and sent to gazillions of people without their permission.  

At all cost, students must learn how to protect their data through: Virus protection software, Firewalls, backups, password-protecting, not sharing, changing, different passwords for different interactions. Teachers and students should work hard to protect hardware and network security, protecting personal security, identity theft, phishing, online stalking. Teachers and students should work hard to protect school security: hackers, viruses, and protecting community security: terrorist threats.

Summing it all up, by embracing technology and encouraging students to explore its various forms, teachers also have a responsibility to teach students to use technology in a responsible manner. Also not taking for granted that students know how to use technology responsibly because they know how to use technology.  

 







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<blockquote class="twitter-tweet"><p>ReferencesDigital Citizenship is gaining force not only in the United States but around the world. <a href="https://twitter.com/search/%23ED505UWARAY">#ED505UWARAY</a></p>&mdash; Mary Ann Turner (@LadyturMary) <a href="https://twitter.com/LadyturMary/status/344476587988774912">June 11, 2013</a></blockquote>
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More Resources:

Useful Resources for Web literacy www.WebSmartkids.com/computers.htm Provides many options form safety to reporting illegal activities.

http://www.ncpc.org/topics/by-audience/parents Provides explanations for parents teaching internet literacy to their kids.

 http://www.icslowell.com/ParentResources.htm Tips for parents and advice to be pro-active while kids are online

www.digitalcitizenship.net/Provides educators and parents examples of web practices and responsibilities.
 
 
References



Digital Education Revolution>>NSW. http://www.digitalcitizenship.nsw.edu.au

Mike Ribble DigitalCitizenship.net Digital Etiquette http://digitalcitizenship.net/


Roblyer, M.D. & Doering, A.H. (2012). Integrating educational technology into teaching  6th edition. Columbus, Ohio: Merrill Prentice Hall.

Slimple K12 power by InfoSource, Inc .http://www.simplek12.com/ps21

 


 



 
 

 

 

 
 

1 comment:

  1. What a great post! What type of technology did you use to make that video? I loved it! I agree with you on the fact that teachers should not just assume that students know what they are doing with technology. I also agree with you, when you talked about protecting the students not matter the cost. I know that I have just assumed my students would know what to do, and I have assumed that I would know what to do, when neither of us truly understood. I think if all teachers and administrators were aware of digital citizenship, and knew how important it really was, then they would be able to pass this information along to the students. I also think parents should learn about digital citizenship, and share it with their children at home. In education money always seems to be an issue. However; when it comes to protecting our students there should be no price on that.

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